FlightGear Tutorial for Beginners- Boeing 777-200 / 300. How to Import Aircraft In Flight Gear Technical Mac. 747 Pilot LOSES HIS MIND in Flight Simulator X (Multiplayer ATC. Sep 11, 2010 (FlightGear) A free Flight Simulator for Mac os x, Windows and Linux. Can a PC flight sim teach you how to fly? Now with X-Plane! - Duration: 20:26. 10 Best AIRCRAFT.
FlightGear downloads release-x.y.zContains stable code. UnstableContains nightly builds from git HEAD. No guarantee.
SceneryGlobalsModels.tgz and SharedObjects.tgz - The latest scenemodels export for scenery developers.More at fgdata-ng-boilerplate.git.tarA tarball from fgdata next generation without checkouts, so it is jut the.git folder.Download this if you are having trouble with the initial git clone of fgdata due to timeouts.After downloading, unpack this using mkdir datatar xvf./fgdata-ng-boilerplate.git.targit pullgit checkout -.and you should have an up-to-date working copy of fgdata. Source: README.md, updated 2016-01-20 Other Useful Business Software.
A change to the release philosophyAfter introducing the scripted releases four times a year, the FG development team decided to have a discussion to compare this experience with what we had before, and the result of this is that we want. less changes of the default airport. make one of the four yearly releases especially stableThis stable release is planned to be the fall release – so you can expect this to be especially well tested.What else will there be? The new C-172pFlightgear’s default aircraft, the C-172p, is now better than ever.The cockpit has received a lot of improvements, including new recess casings and glass reflection effect to all instruments, previously missing panel parts have now been included, such as alternate static source knob, low voltage LED, lighter hole, a working glove pocket (which holds the GPS device when not in use), sun visors, and PPT cables connected to the yokes. Other improvements include 3D model and textures changes to all levers, toggles, seats, magneto keys, EGT gauge, attitude indicator and ammeter gauge. An ambient occlusion map has been applied to all interior textures, making the cabin look much more realistic.The plane now makes use of lightmaps, making night flights much more immersive than before.
These include post lights, which are installed on individual gauges, a red flood light which can be used during night flights too, and a white dome flight and wing courtesy lights to be used while in the ground during the pre-flight checks. The lightmap illumination responds to the environment light and dims during daylight.The exterior model has also received some improvements. It now has a much improved vertical stabilizer model, including a retopologized beacon model, and all of the aircraft antennas have been redesigned as to match the gauges in the model P.The aircraft has also received new sounds: clicking on the checklist in the pocket by the pilot seat, toggling the control lock, mounting and dismounting the GPS from the panel, opening and closing glove pocket, moving the window latches, and toggling the water rudder cable. The flaps lever and flap motor have also received sound improvements.Other than that, the tutorials and checklists have received much attention, including two new tutorials: take off and landing for float variants. This release also fixes many bugs, among them an adjusted P-factor effect, making the flight model more realistic. New cloud lightingIn the Atmospheric Light Scattering renderer, an experimental new option for more detailed cloud lighting is now available. Discover HawaiiThe first FG release in 2018 will move to the tropical island of Oahu, using Honolulu as the default airport.
In preparation, the islands of the Hawaii chain have received a makeover – textures for the typical shrub vegetation has been added, the terrain texturing has been improved and the airport layouts have been re-generated.There’s now a lot of new things to discover – fly to the ‘garden island’ of Kauai and look for waterfalls, search for the new highly detailed aircraft carrier ‘Harry S. Truman’ cruising close to Oahu, watch a sunrise from the summit of mighty Haleakala on Maui or discover an active lava fountain on the ‘big island’.Active volcanoesHave you ever seen a volcano eruption in a flightsim? This is your chance – in the upcoming release, you won’t only be able to see lava pools and volcanic smoke of Puu’Oo on Hawaii, but also see lava fountains of the Italian volcano Stromboli and even the mighty ash plumes blown high into the air by an eruption of Etna on Sicily. The activity of all these volcanoes can be adjusted from the Environment GUI.The current implementation is still limited, but in the future, volcanic ash might actually interfere with the weather and aircraft operations – just like in reality.Unprecedented vegetation detailUsing geometry shaders, the Atmospheric Light Scattering rendering framework now offers the option to see dense volumetric grass layers on the airport greenspaces, as well as rendering additional 3d layers of vegetation underneath the regular random trees and shrubs in regions where this is configured. This offers the eye a pleasantly high level of detail even at close range and adds much to the visuals.
While this technique might be heavy for older graphics cards, the performance on a modern high-performance graphics card is excellent.A helpful co-pilotHave you ever wanted to fly a helicopter, but didn’t manage to get it off the ground? The Alouette-III now comes with a helper (or flight instructor) for you – Amelia.Amelia (named after aviation pioneer Amelia Earhart) is an animated co-pilot capable of taking off, landing and hovering the helicoper for you, according to your instructions. You can simply ask her to get the craft off the ground for you, then fly it a bit forward and then take over from her. Or, if you’re interested in operating the winch and doing rescue operations, she can hover over a spot and move slowly to the right spot according to your directions.New and updated aircraftA lot of development has happened for various aircraft – for instance the Robinson R44 helicopter has received a stunning new 3d model and many systems are now simulated in detail.Another great addition, both in terms of visuals and systems, is the new Cessna C-182.
If you like single prop aircraft and want to see something more modern than the default C-172p, try it out – it makes for a great plane to do sightseeing in Hawaii!The carrier handling of the F-14b is now much more realistic, with arrestor wire effectivity dependent on speed at touchdown, more realistic low speed aerodynamics during the approach and correct ‘kneeling’ of aircraft when on the catapult – take the F-14 to the ‘Harry S. Truman’, and you won’t be disappointed!Lots of details have also been added to the Citation-II business jet and bugfixes, gear damage, a correct autopilot and an improved radar to the F-15.and much moreMuch more work going on behind the scenes:. improved usability and integration of the Flightgear launcher. fixes for AMD graphics cards rendering issues. many other small bugfixes. improvements to the YaSim flight dynamics engine for better realismStay tuned as we launch the next release!
Join us for a short overview of what the next Flightgear release within the new automated three-month release cycle will bring!FG goes to SpainThe most visible change to first-time users will be the change of the default airport. For the future, we plan to name every release after the default airport, and thus while the last release has been ‘San Francisco’ (or 2016.1), the next release (2016.2) will go to the beautiful city of Barcelona. Look forward to some impressive scenery and all-new VRF tutorials and suggested flights in the region!Improvements to sceneryImprovements to scenery rendering are being added on all fronts.
Supported by shader developments within the Atmospheric Light Scattering (ALS) framework, runways and airport keep can now be rendered in multiple ways in high resolution, and this has been implemented for different regions all across the world – including the new default airport of Barcelona ‘El Prat’.Places across the world continue to be populated with 3d models, for instance check out the progress on London Heathrow!See the FG world through an infrared cameraALS now includes a whole suite of filtering techniques, which allow to select brightness and gamma-correction in-sim (i.e. Affecting screen pixel color values visible in screenshots, not only the appearance on the monitor). Part of this filter suite is also a night vision mode and, possibly most exciting, and infrared camera mode. The IR vision shows contrasts based on relative temperatures, with the daily temperature cycles of the environment modeled by the weather system.New and improved aircraftThe Piper J3 Cub, a long-time resident of the aircraft repository, has now been fitted with a brand-new JSBSim FDM as well as support for high-end effects, including interior shadow mapping.
Water takeoff and landing by selecting floats rather than wheels is also being developerd.The Boeing 757 has been updated with new versions and winglets dependent on selected airline livery. The Extra 500 received multiple upgrades and now includes a simulation of icing effects and a sophisticated failure system.Behind the scenes changesMultiple less visible changes have also been introduced:. the handling of shared scenery models has now been much streamlined – shared models now reside in a single location and are most easily obtained and updated via the in-sim terrasync option. Alternatively a (daily updated) collection can be obtained. FG now supports the generation and application of GPU specific rendering setting profiles. The idea is to make the experience for first-time users more pleasant by pre-setting the rendering quality level to something which leads to a good experience for the selected graphics card.
Currently, support for pre-defining aircraft states (such as ‘cold and dark’ or ‘in air’ or ‘cruise’) is formalized and introduced, with the aim of routinely allowing in-air initialization of complex aircraft with all systems set correctly.Stay tuned as we fly towards our next release! Cobol sample programs with db2. The FlightGear development team is delighted to announce the v2016.1 “San Francisco” release of FlightGear, the free, open-source flight simulator.
This new version contains many exciting new features, enhancements and bugfixes. Highlights in this release include an integrated launcher that includes the ability to download aircraft, a reduction in the installation package size, performance improvements and many rendering improvements.Founded in 1997, FlightGear is developed by a worldwide group of volunteers, brought together by a shared ambition to create the most realistic flight simulator possible that is free to use, modify and distribute. FlightGear is used all over the world by desktop flight simulator enthusiasts, for research in universities and for interactive exhibits in museums.FlightGear features more than 500 aircraft, a worldwide scenery database, a multiplayer environment, detailed sky and weather modelling, a flexible and open aircraft modelling system, varied networking options, multiple display support, a powerful scripting language and an open architecture. Best of all, being open-source, the simulator is owned by the community and everyone is encouraged to contribute.Download FlightGear v2016.1 for free fromFlightGear – Fly Free!Please continue to our wiki article for all the. Changes of various kinds affect FG – it seems this year more than in others.
Please read here an overview.Whatever happened to the 3.6 release?The simple truth is – it didn’t work out. In the end, the release team had personal constraints, got as far as producing a release candidate but then the efforts stalled. The FlightGear development team is delighted to announce the v3.4 release of FlightGear, the free, open-source flight simulator. This new version contains many exciting new features, enhancements and bugfixes.
Highlights in this release include frame-rate improvements on some systems, reduced memory usage and enhancements to the built-in web server.Founded in 1997, FlightGear is developed by a worldwide group of volunteers, brought together by a shared ambition to create the most realistic flight simulator possible that is free to use, modify and distribute. FlightGear is used all over the world by desktop flight simulator enthusiasts, for research in universities and for interactive exhibits in museums.FlightGear features more than 400 aircraft, a worldwide scenery database, a multi-player environment, detailed sky modelling, a flexible and open aircraft modelling system, varied networking options, multiple display support, a powerful scripting language and an open architecture. Best of all, being open-source, the simulator is owned by the community and everyone is encouraged to contribute.Download FlightGear v3.4 for free fromFlightGear – Fly Free!
December 30, 2014:. Upgraded to wordpress 4.1. Testing a new theme that is a bit less “bloggy”. Added a big fat “download now” button on the front page.
Fixed layout for small screens (like smart phones in portrait mode.)January 24, 2014:. v3.0.0 release candidates are available for download and testing. The official v3.0.0 release is scheduled for 17 Feb. Upgraded to WordPress 3.8.1December 20, 2013:Upgraded to WordPress 3.8 and the Twenty Fourteen theme.
November 25, 2013:FlightGear v2.12.1 (bug fix release) is now available for download. October 3, 2013:Upgraded to WordPress 3.6.1 and new TwentyThirteen theme. The FlightGear web site server hardware has been relocated to a newer larger building. And v2.12 has just been released! February 13, 2013: Updated Scenery Download PathThe FlightGear scenery downloads has been updated to v2.10 in preparation for the 17 Feb v2.10 release. The scenery content does not follow the same release schedule and has updates and improvements every few days.
Thus this is more of a name change formality, and the “v2.10” scenery will work fine with v2.8 and probably most v2.x versions of FlightGear. January 12, 2013: New Wiki ServerThe FlightGear Wiki has been moved from a shared hosting server to a new dedicated virtual private host. The FlightGear wiki is.very. popular and generates a lot of traffic and server load so hopefully this will improve the performance and reliability of our wiki and at the same time help all the other services on the old shared hosting server.The new wiki host has been donated to the FlightGear project.
If you are searching for a good hosting service among an ocean of possible options, they are good guys. December 18, 2012: WordPress 3.5 & New ThemeThe FlightGear web site has been upgraded to the newest version of wordpress (3.5) and I am experimenting with a new theme. We can always return to the old them if we decide we like that better, or we can more forward too.
The new theme has some better support for mobile devices.December 29 update: when switching to the new 2012 theme, we ended up with comments enabled on all content pages. This was unintentional.
The page comments were mostly support requests or the odd snarky comment. I have removed the comments area from regular content pages, but comments are still allowed (and encouraged) for “post” pages. However, comments will be filtered carefully for topic and usefulness. Do they expand or clarify the conversation of the post topic? Support questions will still be referred to the FlightGear forum.
Random positive/negative statements (like “I love flightgear” or “I hate flightgear” will generally be ignored.) English is preferred for post comments, but exceptions have been made and probably will be made in the future. October 24, 2012: Scenery Download Page updatedThe page is updated to SVN version 20579. It may take a day or so for the updated files to flush through the mirror system. September 7, 2012: WordPress 3.4.2Upgraded to wordpress-3.4.2.
August 20, 2012: Updated GalleryFeaturing the winning entries of the 15th anniversary screenshot contest, we have added a new screenshot gallery to go along with the v2.8.0 release! August 17, 2012: Version 2.8.0 ReleasedYeah! Look on the front page (or the recent posts list in the side bar) to read the official release announcement. Better graphics, new aircraft, new visual effects, tons of new things to explore! July 30, 2012: v2.8.0 Release Candidate “RC4” Available.If you are interested in trying the next release of FlightGear ahead of time (and helping us sniff out any remaining bugs or packaging issues) then please take a look for download links in the release candidate section towards the bottom.
Also notice that updated v2.8.0 aircraft are also available for download along with the pre-release. June 28, 2012: WordPress 3.4.1The FlightGear web site software has been updated to WordPress v3.4.1. February 28, 2012: Version 2.6.0 UpdatesBoth Mac OS X and Windows have had small tweaks to follow up the v2.6 release. For Mac OS X there is “r319” version of the 2.6.0 dmg which fixes a couple problems some Mac users were seeing.
For Windows there is a “Setup FlightGear 2.6.0.1.exe” which fixes one small 32bit vs. Mobile java game jar 240x320. 64bit dll packaging problem some 64bit users were seeing. February 17, 2012: Version 2.6.0 ReleasedThere has been a large number of changes and updates to the download and information pages as part of the v2.6.0 roll-out. Jan 29, 2012: New v2.6.0 Release Candidate AvailableA complete test release for the upcoming FlightGear 2.6.0 version is available to try.
Follow this link to the page. Jan 6, 2012: New Developer Snapshot AvailableA new developer snapshot (v20120105) is available for download and testing. This is a way to keep up with all the coolest new features and experimentation without needing to compile the code yourself from scratch. You can find the download link on the. Dec 28, 2011: Contributors Section addedA new section has been added to the FlightGear web site:. We plan to periodical add profiles of different contributors to this section. If you’d like to be included here, or have corrections or updates to existing entries, please contact the web master!
Sep 27, 2011: Scenery Download Page addedA page has finally been added to the new web site. You can find the page in the main site menu. The graphical download page has also been updated. All the links should now point to the v2.4.0 version of the scenery (this corresponds to svn version 16700 from the terrascenery archives.) Update: a small link error has been fixed so the download map should be working again. Thanks to those who reported it! Sep 27, 2011: New wiki and liveries serverThe server hosting and has been upgraded and the content has been migrated over.
There shouldn’t be any problems, but of course if you spot something odd, please let us know. Founded in 1997, FlightGear is developed by a worldwide group of volunteers, brought together by a shared ambition to create the most realistic flight simulator possible that is free to use, modify and distribute. FlightGear is used all over the world by desktop flight simulator enthusiasts, for research in universities and for interactive exhibits in museums.FlightGear features more than 400 aircraft, a worldwide scenery database, a multi-player environment, detailed sky modelling, a flexible and open aircraft modelling system, varied networking options, multiple display support, a powerful scripting language and an open architecture. Best of all, being open-source, the simulator is owned by the community and everyone is encouraged to contribute.Download FlightGear v3.2 for free from.FlightGear – Fly Free! Major enhancements in this releaseAircraft Modeling. has been added.
The JSBSim flight dynamics model now has support for ground effects like bumpiness, solid-ground detection and adjusting of friction factors. Additionally, bogey type contact points sink in non-solid surfaces, making it no longer possible to ride on water. YASim now has versioning support. Should Flightgear switch to dds texture format?
What is this about?The FG development team is considering to switch the format for terrain textures from png to dds. This would offer a number of significant advantages:– dds is a compressed format, hence the download size of the FG base package may be decreased– compressed dds can be directly used by many graphics cards, reducing also GPU memory consumption– dds stores all texture resolution levels, i.e. No lower resolution levels have to be generated when the texture is used, hence it loads much faster into memory– the resolution levels (‘mipmaps’) can be customized, allowing for some interesting effects at no performance costPractically all commercial simulations use dds for these reasons.However, the dds compression algorithm is patented, which means that it is not readily available for OpenSource graphics drivers used by Linux distributions. Dependent on the specific hardware, this may or may not be a problem (modern graphics cards typically do not need the driver to process dds, for older graphics cards there are non-patented workarounds available which decompress the dds on the software level).
The development team is concerned about making the Flightgear experience pleasant for all users, hence we would like to gather feedback how many users would be affected by a change in practice.If there are no problems reported, FG will change defaults to txtures in dds format with the 3.4 release, and then phase out the use of png textures. What would we need?Flightgear already provides the simple option to test a dds texture set. If you are running on Linux and especially if you use an OpenSource graphics driver, please take 5 minutes to help during your next FG session:– Open the dialog under View - Rendering– Under ‘Terrain texture scheme’, change the default ‘Region-specific’ to ‘Global alternative (DDS format)’ (see red circle)– Press ‘Okay’ – FG will reload the terrain– Do you see proper textures on the terrain (they may look different and may also not fit the location perfectly)? If yes, you’re fine.
If you see monochromatic colors or other rendering artifacts, your system may have problems with dds.– Change back to the texture scheme you like best– Go to the and report your experiences, ideally including the graphics card you have and the driver you’re using.Thanks for your time! Some context for those interestedThe visuals you get to see of the terrain in Flightgear depend on texture scheme and rendering scheme being used.Simply put, the texture scheme selects a set of texture sheets which are mapped to the various landclasses in the terrain, such that a forest is rendered as forest rather than as grass. The old ‘Global’ texture scheme uses one such set everywhere in the world, the ‘Global alternative’ scheme uses a different set, but the format the textures are stored in is dds rather than png, and the ‘Regional’ scheme selects different textures based on what part of the world you are in. So the texture scheme selection governs things like the basic appearance of the terrain, the format the textures are internally stored in and the definitions where in the world certain textures should be used.However, modern graphics cards allow to modify textures dynamically, or even create them on the fly by using shader effects. Dependent on shader quality level, these effects may have quite a pronounced impact on the visuals. If you are not running Rembrandt, you can switch the main rendering schemes runtime using the ‘Atmospheric Light Scattering’ (ALS) checkbox in the rendering dialog (blue circle in the image above) and explore what it does.